Pricing
Affordable for small studios & scalable for large studios.
Always predictable pricing.
Free
Free
- Great for early development & game jams
- $5/mo in server credits
- Supports US (Los Angeles), EU (Frankfurt), and Asia (Tokyo)
- Max 1 server
Indie
$9/mo
- Fixed price suitable for indies & hobbyists
- 6 Flex servers included
- Supports US (Los Angeles), EU (Frankfurt), and Asia (Tokyo)
Enterprise
- Self host on your own servers
- Bring your own hardware & cloud providers
- Enterprise support available
- Launch day preparation (load testing & live monitoring)
Included for Free
DDoS Mitigation
Usually $10/server/mo
No downtime deploys & instant rollbacks
Usually $40/mo
Version history for rollbacks
Usually $9/user/mo
Log & metrics aggregation
Usually $0.50/server/mo
Automatic SSL for WebSockets & TLS
Crash reporting
Usually $26/mo
Other services ~$259.50/mo
Rivet $0.00
Predictable & Affordable
Pay for what you use
Servers are created & destroyed on-demand to meet user demand. Great for playtesting through games at scale.
Bot & DDoS mitigation
Bots & DDoS attacks commonly drive up costs. Mitigate these out of the box.
Usage Limits
Enforce maximum number of servers & maximum spend to avoid surprises.
Alerting
Immediately be notified of surprise usage. Coming soon.
No CCU or MAU Limits
Rivet only charges for the resources you use, not convoluted metrics like CCUs & MAUs.
Open-Source Self-Hosting
Rivet Cloud is the best place to host your game, but you can always host it yourself if needed.